Hey there, gamers!

Embarking on an epic journey through the fantastical world ofBaldur’s Gate IIIis a thrilling experience filled with adventure, danger, and the weight of consequential decisions. As you delve into the game’s rich narrative and immersive gameplay, you’ll encounter a multitude of quests, encounters, and events that unfold dynamically, often influenced by the passage of time.

In this quick and easy guide, we’ll focus on navigating the time-sensitive quests and encounters that occur throughout all three acts ofBaldur’s Gate III. Whether you’re a seasoned adventurer or a newcomer to the world of Faerûn, understanding the importance of time management and prioritization can mean the difference between success and failure in your endeavors.

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From urgent rescue missions to critical dialogue choices with time constraints, this guide will provide you with the essential information and strategies to ensure you make the most of your time inBaldur’s Gate III. So grab your weapons, gather your party, and prepare to embark on a journey where every moment counts. Let’s dive in and discover the secrets of time-sensitive quests and encounters inBaldur’s Gate III.

Companion Quests

Start Trigger

End Trigger

Gale will tell you he needs to eat some magic items.

Two long rests or his approval increases to ‘Fair’.

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Being fed 3 times, or he will quit asking after enough long rests.

Karlach will leave if you do not kill her pursuers.

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Karlach joining the party.

Unknown amount of long rests. Best to just kill the ‘Paladins of Tyr’ right away.

Wilderness

True Souls Edowin, Andrick, and Brynna

Andrick and Brynna will leave after a long rest.

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Encounter triggered by proximity.

Long rest.

Owlbear Mama

Mother Owlbear will be killed by goblins if you do not kill her.

Owlbear cave is entered.

Druid Grove

Bugbear Assassin

Assassin will kill a Tiefling girl by the telescope.

Encounter is triggered by proximity.

Girl is killed after an in-game timer.

Investigate the Beach

Tiefling child will die if you do not intervene.

Quest is initiated.

Dealing with the Goblin camp. Child will be dead when the tieflings are preparing to leave.

Save Arabella

Kagha will kill Arabella if you do not intervene.

Killed after attacking the Goblin camp.

Save the Goblin Sazza

Sazza will die if you break out Halsin or attack the grove.

Breaking out Halsin or attacking the grove.

Druid Grove Ritual

Ritual will complete, closing the grove off and killing the Tieflings.

Entering the grove.

Raid the Druid Grove

This sequence begins when you’ve spoken with Minthara.

Initiating dialogue with Minthara.

Blighted Village

The Gnome on the Windmill

The Gnome will disappear.

Proximity.

Trigger is not known, he can disappear after a few long rests.

Risen Road

Find the Missing Shipment

The caravan guards will be killed by Kobolds if left along too long.

The guards will die after a long rest.

Rescue the Trapped Man & Rescue the Grand Duke

Everyone in the burning inn will die if not rescued.

In-game timer.

Mountain Pass

Lae’Zel Confronts the Githyanki

Lae’Zel will die if she has left the party to talk to the patrol and you do not join her.

Lae’Zel leaves party.

Triggered if you leave the general area.

Cure the Poisoned Gnome

Thulla will die if not healed or given an antidote.

Triggered by an unknown amount of long rests, or by completing the quest to deal with Nere.

Free True Soul Nere

Nere and a few gnomes will die if you do not clear the rubble in time.

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Shadow-Cursed Lands

Don’t Let Rolan Die

Rolan will be found by the southern most bridge in the Shadowfell after leaving the Last Light Inn. He will die if not saved.

The Harpers Ambush Kar’niss

The ambush won’t trigger properly if you delay too long after the harpers leave Last Light Inn. You will not be able to obtain the moonlantern from Kar’niss.

Harpers leave for the ambush.

Long rest or in-game timer.

Lift the Shadow Curse

Playing with Oliver before Halsin rescues Thaniel will avoid this bug. Halsin will die if you leave while he enters the Shadowfell.

Halsin enters the Shadowfell.

Moonrise Towers

Rescue Wulbren & Rescue the Tieflings

You must rescue everyone in the prison by the time you complete the area, otherwise they will die.

Quests are initiated.

Entering the Shadowfell to find the Nightsong.

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Playing the Dark Urge as faithfully evil as you may allows you to unlock the Slayer Form easily, although it can be quite the time commitment.

Rescue Orin’s Victim

A companion will be kidnapped by Orin and will be killed if you do not save them.

Entering the sewers.

Unknown amount of long rests.

Help the Devillish Ox

The Strange Ox will disappear after some time if you do not agree to help them.

Entering Rivington.

Unknown amount of long rests or entering the Lower City.

Wyrm’s Rock

Save Counsellor Florrick

Counsellor Florrick will be executed if you do not save her.

Gortash’s coronation.

5 long rests.

Lower City

Stop the Presses

Your reputation will be damaged if you do not stop the Baldur’s Mouth from publishing.

2 long rests as of Patch #5.

Investigate the Murders

Cora will be dead at the wine festival if you do not intervene.

Quest is initiated, or entering the Lower City.

An unknown amount of long rests.

Save Duke Ravengard

The Duke can be killed. To rescue him, you must: attend Gortash’s coronation and do not kill Gortash, talk with Mizora and update Wyll’s pact after a long rest, and then go to the Iron Throne prison. Be prepared to rescue the prisoners.

Docking at the prison.

In-game combat, 5-8 turns.

Baldur’s Gate 3: How to get All Legendary Equipment

Baldur’s Gate 3 has a ton of armor and weaponry to shop around for, but none more potent than the Legendary gear.