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Kuramais the God of Autumn and the Winds inRune Factory: Guardians of Azumaand is one of the eligible bachelors you can romance as the player, regardless of gender. Kurama is a known shut-in and rarely leaves his village after release, and often indulges in games with the village children or Oni God,Kai, though the two are seen butting heads and bickering over the fairness of games. This guide serves as a walkthrough on how to romance Kurama, from friendship to dating and marriage.
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Quick Tips
Contains mild spoilers.
Bond Perks
Bond Level 1
You’ve grown closer to Kurama! Your bond boosts Kurama’sCRT%.
Bond Level 2
You’ve grown closer to Kurama! Your bond boosts Kurama’sWind Daggersskill.
Bond Level 3
You’ve grown closer to Kurama! Your bond boosts Kurama’sBlade Breakerskill.
Bond Level 4
You’ve grown closer to Kurama! Your bond boosts Kurama’sSpirit Stanceskill.
Bond Level 5
You’ve grown closer to Kurama! Your bond boosts Kurama’sWind Orbsskill.
Bond Level 6
You’ve grown closer to Kurama! You received a gift:Round Glasses Recipe.
Bond Level 7
You’ve grown closer to Kurama! Your bond boosts Kurama’sAutumn’s Blessing: Wind Pillarskill.
Bond Level 8
You’ve grown closer to Kurama! Your bond boosts Kurama’sMorale Breakerskill.
Bond Level 9
You’ve grown closer to Kurama! Your bond boosts Kurama’sDance of Divine Autumnskill.
Bond Level 10
You’ve grown closer to Kurama! Your bond boosts Kurama’sM.ATK.
Bond Quests
Why He Hates the Mikoshi Mele
Requirements:
On the way to Hina’s House, there’s a nearby commotion ofKotarobeing scolded about his involvement in theMikoshi MelebyKurama.Even when backed up byKai, the God doesn’t back down from his distaste. The player follows Kurama back to his shrine and asks why he hates it so and Kurama goes on to explain how unbalanced the rules of the game are, and he’s outraged that a dangerous game has gotten so much acclaim, even if it was used to free him in the first place.
Getting To Know Kurama 1 (Want To Play With The Kids?)
At the Village, it begins withKaiyelling forKuramato play with him before leaving in an annoyed way. At that time, Kurama will answer the player when they knock and seems annoyed when asked why they won’t play with Kai. Kurama will order the player to enter his bedroom and shows them an array of games ruined by Kai whenever he loses, and as to why he hasn’t played with the Oni recently. He admits he once played with the kids, but goes cold when asked about it. The player asks around the village for more information and learns from an old man that Kurama still blames himself for causing a massive flood during a drought and wishes the God would play with the children again. Taking the information back to Kurama allows him to think it over before returning to his shrine, seeming more hopeful than last time.
Getting To Know Kurama 2 (Playing With Marbles)
The player will come acrossKuramaplaying a game of marbles withTsubameandKotaro.The object of the game is to be as close to the middle circle as possible, while also being able to knock other players' marbles out at the same time. The player joins the game and, depending on the choice, either wins or loses the second round. Kurama seems pleased that everyone is enjoying the games together. Kurama also comments that the player must be skilled in games, as games and martial arts are linked in terms of strategy and problem-solving.
Getting To Know Kurama 3 (Kurama Flies)
The Bonding Quest starts with the player leading an enthusiasticMauroaway fromKurama, the God, having become exhausted from Mauro’s endless ramblings, before he senses something amiss. Later,Yachiyoasks the player if they’ve seen any of the village children, as many have gone missing all of a sudden. Kurama then appears and asks the player to come with them to the Guardian’s Grove, sensing the children were spirited away there. At the Grove, aControl Treehas the children in a trance, feeding off their lifeforce. Enraged, Kurama engages in battle against the tree with the player, freeing the trapped children to their grateful parents, and the old man from before thanking the God personally for saving their grandchild. Kurama seems satisfied even when the player teases that they like seeing a smile on their face.
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Confession to Kurama
Kurama will be at a loss for words and at first believe you are trying to outsmart him with a mental trick, only to be caught off guard if you confirm your feelings for him. He will then ask you to meet him tomorrow at his shrine so he can give you a proper answer.
Romance Quests
Feelings for Kurama
At the shrine,Kuramawill first recount how you’ve changed his life from a shut-in, angry at you for defying the orders of aMikoshi Mele, to how he began to cherish having you at his side. He will also proclaim his love for the player and will drop a die that he had planned to use to divine their romance together. If you choose to accept his feelings in return, you will begin a relationship with him and unlock morebonding eventsfor his romance.
Becoming The Wind
For the first date,Kuramasummons up a pair of horses to race the player to the true destination in theAutumn Fields, a cliff overlooking theAutumn region.Kurama takes the time to lament how he’s changed since he first saw the sight and, now, having fallen in love with the player, comments that he hopes to show you this sight again some day and many more times in the future.
Games Make My Heart Race
Kuramatakes the player to Kusatsu’s Inn for a relaxing day in theHot Springs, only to seeMatsuritrying to challenge others in a sour sake drinking contest, even offering a challenge to Kurama and the player. Kurama instead offers a tweak to the contest rules before going into the Hot Springs with the player. Exiting the springs, the two of you learn that Matsuri has been losing since the rules changed. Kurama then steps up and challengesHisuiand wins with his observational skills and experience with games, only to be slightly disappointed that Hisui was still unfazed, as she loved sour drinks to begin with and wasn’t brought down like Matsuri.
Reality Check
For the last date withKurama,the kids attempt to get the God to play, only to be turned away. However, the player suggests they spend their date playing and spending time together with the kids instead. The two spend the day with the children, indulging in different games until late into the evening, when the children go home to their thankful parents. The player then comments that Kurama would make a good father after observing his behavior with the village kids that day, in which Kurama admits he was thinking similarly of a family of their own.
Marriage Proposal
After you max out your intimacy withKuramaand reach Bond Level 10,Woolbywill gift you with a specialRed Plum SaplingandDivine Spirit’s Recipe.Plant the Tree behind aDragon Shrineof yours and wait for it to bloom, then craft theDivine Spiritslike any other drink at a cooking station. Once you’re ready, invite Kurama to theFateweaver Shrineto initiate the proposal.
Marriage Ceremony
A day after your proposal, you and your new spouse will receive congratulations on your wedding day throughout all the villages, and go through a traditional ceremony whereRinorKaguyawill oversee the ceremony at the shrine. Woolbywill help you end your vows. Ultimately, you will be able to update your nicknames to reflect your new marital status. You have now reached the end of this guide and have successfully romanced and marriedKurama.As a bonus, you will receive the achievement:My marriage to Kurama.
Rune Factory: Guardians of Azuma
The Celestial Collapse—a calamity caused by a colossal object crashing into the eastern lands known as Azuma. The devastating impact sent fragments of terrain to the skies above and the seas below. With the earth shattered, the power provided by the runes ceased to flow. The gods of nature vanished soon after. Mountains crumbled and fields withered, leaving the people with nothing…not even hope.You awaken, startled by a dream of dueling dragons. You don’t remember how or why, but a voice resonates within you.“Accept the power of an Earth Dancer. Use this power to save the land.“Experience Rune Factory reimagined! Guardians of Azuma is an all-new adventure that takes place in the never-before-seen eastern country of Azuma. Embrace your Earth Dancer powers and fight against the corruption spreading throughout Azuma to bring hope back to this once-prosperous land.Bold New Abilities and WeaponsAs an Earth Dancer, use the power of dance, sacred treasures, and fresh weapons like the Bow and Talisman to purify the land, your farms, and undo the Blight’s damage.It Takes a VillageDon’t just mind the farm—rebuild entire villages! Construct and place buildings, enticing people to return to the villages and contribute. Revive the gods to bring vitality and valuable resources back to the plagued lands.Your Fantasy Japanese LifeExperience beautiful Japanese-inspired character designs and aesthetics—from festivals, events, and monsters. Explore Azuma’s natural landscapes and its seasonal-themed locales steeped in tradition.Classic Romance and RelationshipsChoose between male and female protagonists, then befriend or romance any of the eligible candidates in fully voiced scenarios. Recruit these new friends to aid you in battle, too!
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