It’s a funny thing when a game can inspire you to create something in another medium. The idea that a game can leave such a profound impression on a person that they want to spend time focusing their creative energies is something that has always impressed and intrigued me.

The Souls series has been a ripe source of inspiration for many people. There are countless artists, cosplayers, writers and musicians out there who create wonderful works of art based on these games. The process by which these come about owe a lot to the quiet nature of the game’s lore and the game’s presentation. Stories are told in this world with the flourish of an attack, a wrinkle in architecture or a tear in a cape. With so much laid in the quiet details, every individual experiencing it is bound to have their own unique impression on these presented images.

Aleorn: Heir of Cinder Book 1

Until now I wasn’t one of them, butDark Souls IIIinspired me to not only create something, but to write a poem, something I’ve not done in many, many years. So I give to you,The Lords Of Cinder. Be aware, this poem contains lore and story spoilers, as well as one of the endings to the game.

The Lords Of Cinder

Rise from your grave

Oh, being of ash

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Your destiny awaits

The one true call

Aleorn: Heir of Cinder Book 1

The cycle repeats

The cinders you hunt

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To link the flames and

Cure the unkindled

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Once proud on their thrones

Betrayed their own cause

Corrupted their souls

Return their ashes

Accept their mantle

Repair this world or

See darkness reign down

Soldiers of the wolf

In constant battle

Reach within themselves

To fight the abyss

But their legion will

Makes them one and all

They lost sight of

What they were meant to fight

The giant Lord hides

Deep under the ground

The grief consumed

Left an insane shell

Forsaken his shield

He wills his own death

At the hand of a friend

Ruler of storms

Devourer Of Gods

Leader of the Deep

Sits high in sunlight

By a princess throne

He casts the darkness

Consumed the Darkmoon

Imbibe the last screams

Taste the end of life

Cursed Prince Lothric

With his wounded kin

Bred for perfection

Born sick weak and frail

Refused the mantle

Eschewed his fate

Lothric dreamed of death

Welcomed it with arms

The dark eyes will show

The grand betrayal

Give sight to the blind

O’things I should not see

The sliver of light

A frightful image

A world without fire

A world plunged dark

Ashen One seek cinders

The soul in the Kiln

Five souls converge and

Create a beast true

Burning the first flame

In Gwyn’s memory

Cast the Soul down and

Relink the flames

But what is your goal

To betray the world?

The darkness is coming

The world becomes cold

Ashen one, I see

You have made your choice

Farewell, mayst thou

Thy peace discov’r

A Poetic Analysis

I wrote this from the perspective of theFire Keeper. I liked to think of her as not just a mechanic to level up your character, but as a guide, as someone who knew the world better than you and would steer you in the right direction. Of course, in reality, that role is filled by the various denizens ofFirelink Shrine, but I decided to make the Fire Keeper the sole person for that role as she as an obvious nexus for focusing the energies and motivations of the game.

The prose is a mix of lines found in the game world, either in dialogue or descriptions, made to fit with my own concepts. I wanted to describe the journey that the player goes on, so we start with the rise from the coffin inCemetery Of Ash, through reaching Firelink to learn of our quest, then a description of the four Lords Of Cinder you need to defeat.

I decided to bring in the ending I achieved in the game, giving the Fire Keeper the Eyes and ridding the world of flame. Without digressing too much into a discussion of thevarious endings, I felt like this was the “good” ending, so to speak. Linking the fire results in the cycle beginning anew, whilst the alternative ending seemed almost too much to consider in the poem. Letting the flame fade, ushering in the age of dark (again) seemed more apt. It also allowed for a poignancy in the ending, as without the fire, the Fire Keeper has no purpose, so the line almost seems like a proper goodbye.

The different trajectories you can take in this game create a diversity of experience that makes it unique for every player. Every playthrough leaves an impression, that when reflected into another artistic medium, would result in a kaleidoscope of experiences. I’m not so certain the same breadth of interpretation and inspiration is possible in other game franchises, as they typically feature a heavy handed dispersal of story. When the concepts and feelings are laid bare for you, there is not much more to build off of.

In a way, the Souls series is like nature; always moving and unfolding according to its own functions but never telling us anything explicitly. Perhaps that is where the parallel lies, as the natural world has always been a primary muse for creators through time. It has its own designs but like water, allows itself to permeate every possibility. I haven’t written poetry in over a decade, but Dark Souls III just inspired me in a way I haven’t felt in a long time. The game is a true masterpiece and I cannot wait to see the other great works it inspires as the long years roll on.

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